is a collaborative card game that accelerates
learning by avant-garde idea generation and recording
techniques, Mind Doodling™ and Game Mapping™ with a
group of players. This learning card game focuses on enhancing
student’s problem-solving, imagination, observation and
Other than playing it by itself. Recollect™ can be used as a gamification game: the tool to play the Alternate Reality Game, Game of Life: The Awakening of Heroes™
In the Alternate Reality Game, Recollect™ cards are used to record secret codes that gamers obtained during their journey. They are used to derive strategies by mind doodling™ and game mapping™ to level up themselves to get ahead in the Game of Life and also to solve real-world problems.
- Socratic Questioning is the core mechanics
of Recollect™ gameplay. In addition, Recollect™ cards are catergorized into 5 Ws: Why, What, Where, Who, When, and, 1 H: How, to initiate one to ask question.
- It is designed to fit any
purposes and contexts that require group idea generation.
Recollect™ develops one's creative problem-solving skill and
sharpen all 5 senses to maximize learning ability.
- Recollect™ incorporated two memory techniques - Story Room™ and Story Journey™. They are originated from Roman mnemonic technique - ‘Roman room’ - a variation on the ‘method of loci’ memory technique.
- Recollect™ can be used for team bonding whereby students or staffs can team up to play and at the same time generate ideas together for a project.
are designed to develop one's
associative learning and thinking skill, and, practice “Whole-Brain” Thinking. They are created as physical card games to train patience, listening and motor skills,
as well as, concentration and social interaction skill.
We have developed a one-day course for using Recollect™ which is approved for Skills Future Credit Claims. The course title is Gamify and Conquer: Using Card Games to Teach and Level Up Students' Creativity, Critical Thinking and Concentration
. In this course, educators and trainers will learn how they can easily boost their learners' creativity and guide them to Game Map™ unique ideas for projects, products and marketing.