Gamifcation and Blended Learning
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Learn What is Gamification? Gamification Meaning, Gamification Examples, various gamification systems and many more

 


Articles


Turning Goals into Games
"Many of my friends asked how did I achieve my childhood dream of becoming a bestselling author. I told them that I turn goals into games." [...]
Gamification > Creativity > Learning
What is gamification? Gamification is the use of game concept, game mechanics and game dynamics to drive game-like engagements and actions to non-game applications. It is more than just playing games. [...]

News


Flashback™, Recollect™ and Gamification Book on Singapore Berita Minggu Newspaper
Zulqarnain Zulkiflee, Illustrator of Learning Card Games and Gamification Book, is being interviewed by Berita Minggu Journalist and appears on Newspaper, [...]

Anm Pek Receives Best-Seller Quilly Award in Hollywood, California
Anm Pek receives her Best-seller Quilly Award by National Academy of Bestselling Authors [...]

Anm Pek Hits Amazon Best-Seller Lists with Success Today
Anm Pek, Gamification Expert and Chief Trainer, hits two Amazon.com best-seller lists with her new book, [...]

The Secret Code: Is It For Real? Book Launch
Anm Pek, the Author, and, Zulqarnain Zulkiflee, the Doodling Artist, together with distinguished guests Adam Khoo, Elim Chew and Leroy Frank Ratnam [...]

Full Articles & News

 


Articles


Turning Goals into Games
Turning Goals into Games

"Many of my friends asked how did I achieve my childhood dream of becoming a bestselling author. I told them that I turn goals into games. They looked at me with puzzled faces and asked for the steps that they can adopt. I decided to write down my secret codes and design a course, Game of Life: The Awakening of Heroes. Since then, I have been conducting a 3-hours of 'Win The Game of Life', an introduction of how you can use games (gamification) to achieve your goals in a fun and exciting approach. I also conduct gamified staff profiling session for companies and organizations."

- Anm Pek, Bestselling Author, Founder and Director of Gamification Solutions, Chief Trainer at Game of Life Academy



Fenn and Hun are two participants who joined my previous live course and turned their goals into games.

Stories of participants of 'Win The Game of Life':

Fenn has extensive experience in supply chain. As she approaches her 35th birthday, she suffers from bouts migraines and begins to question her purpose in life. Through a new migrant, Fenn becomes acquainted with me. Subsequently, Fenn has attended a series of live courses on 'Win The Game of Life' last year.

That becomes the turning point in her life. At the first live course, it dawns on Fenn that her personal strength is the "power of pioneering". The "power of pioneering" means she is innovative and inventive. As a result, she focuses on her interest in Japanese comics and works towards a brand-new e-commerce store. In order to realise her life goals, Fenn enrolls for Japanese language classes so that she can better interact with Japanese comic artists.

'Win The Game of Life' helps her to know more about herself. She starts to understand what are her strengths and how she can utilize her strengths to help her to achieve her goals. She believe it is important for people to understand their strengths and weaknesses as early as possible, so they can find a suitable way for them to achieve what they want in life. Thus, she recommends this game for people who have difficulty to find suitable method for them to achieve their goals.

With her newly-found zest in life, Fenn is ready to unleash her full potential in her work and the path to her successful career.


Hun is an IT project engineer with a Fortune 100 company. Intrigued by Fenn's rave review, Hun signs up for the "Win The Game of Life" live course. Fascinated by how games could help oneself be empowered, Hun becomes more involved in Anm's subsequent projects. Prior to the first live course, Hun was at a loss with his life goals. He was constantly frustrated with fluctuating clients' demands and he suffered insomnia. Hun was fraught with anxiety with his career decisions and the right path to take.

At his first live course, Hun learns he has the “Power of analyzing”. That is, the power of information. There was clear evidence he frequently uses words such as “system” and “organised”. Hun is knowledgeable with good learning techniques. He excels in academic and research. As the live course draws to a close, Hun pinpoints his motivation using gamification. Hun confesses, "I know about myself learn what must do to make my life more beneficial for me and others. It is interesting to find out about my inner character.”

Hun is determined to take up a bigger job that focuses on his strength in analysis. His new role requires him to be more involved in programming which is his forte. As Hun's career flourishes, he enjoys restful sleep and better health.

* Names changed to protect the confidentiality of the participants.






For an exciting and enjoyable experience in achieving your goals, check out 'Win The Game of Life' 3-Hours Live Course

Win The Game of Life




Gamification > Creativity > Learning
Gamification > Creativity > Learning by Gamification Solutions

What is gamification?

Gamification is the use of game concept, game mechanics and game dynamics to drive game-like engagements and actions to non-game contexts. It is more than just playing games. In fact, gamification stimulates creativity in idea generation and improves education, accelerating innovation processes. In the education sectors, educators can leverage on gamification and apply them to the subject content in order to meet the specific learning outcomes like knowledge diffusion, active classroom engagement and evoke positive change to students’ behavior.


BENEFITS OF GAMIFICATION IN EDUCATION & LEARNING

Enhanced learning experience and memory
With the high level of engagement between the educator and the student, gamification will lead to an increase in recall and retention of the subject content.

Progressive feedback
Students can learn more of what they know and what they need to know. This helps to facilitate better knowledge recall and retention.

Stimulate behavioral change
By creating points system, badges, leaderboard and quest, you are motivating your students extrinsically and intrinsically to be attentive in class and achieve much more in the classroom with the right attitude towards learning.

Fun and creative learning environment
Foster a fun and creative learning space and culture for students to practice the subject content. Eventually, this will lead to a more engaging learning experience that helps the student to retain and recall knowledge better.


Here are some ideas to use Gamification effectively in learning:

  • To encourage learners through missions and forming alliances.
  • To motivate learners to progress through game stories and to complete multiple quests.
  • To influence behavior by adding appropriate game elements into a curriculum.
  • To build skills via levelling up, earning points, badges, and completing quests and missions.
  • To foster knowledge acquisition through repetition with fun and variations.
  • To sharpen creative problem-solving skill through completing quests and overcoming challenges.
  • To drive creativity and innovation by creating missions or quests that promote creative and innovative thinking.


  • How I used gamification in my lessons:
    "I remember how I used gamification in a lesson on creative process whereby I asked students to pick 2 cards from the bag of cards which I have written random words on each card. Each student has to create a product that is creative and original within 10 minutes, and, they have to mix the 2 items from the 2 cards they have chose. The outcome was astonishing. The students couldn’t wait to start the game and ALL 17 of them completed the game before 10 minutes! Their products are amazingly creative!" - Anm Pek, Bestselling Author, Director of Gamification Solutions


    TEST THIS OUT
    We have created a simple gamification quest for you to use gamification to stimulate your students’ creativity. Fill up the below and we will send it to your email.





    Connect Gamification Solutions at:
    team@gamificationsolutions.asia
    facebook.com/GamificationSolutions
    linkedin.com/GamificationSolutions




    News


    Flashback™, Recollect™ and Gamification Book on Singapore Berita Minggu Newspaper
    Zulqarnain Zulkiflee, Illustrator of Learning Card Games and Gamification Book, was being interviewed by Berita Minggu Journalist and appears on Newspaper, 20 November 2016.

    SINGAPORE Berita Minggu, November 20, 2016 – Zulqarnain shares his journey with Anm Pek on to empower people and gamification to level up their life. He doodled for Flashback™ and Recollect™ Learning Card Games. He is the also the Doodling Artist for The Secret Code: Is It For Real?. Together with Anm, Zulqarnain has a mission for Gamification Solutions and Game of Life Academy to reach out to other Asian countries and impart Gamification and Mind Doodling™ techniques.

    Zulqarnain Zulkiflee on Berita Minggu, 20 Nov 2016


    About Zulqarnain Zulkiflee:

    Zulqarnain Zulkiflee, an avid doodler. Zul majored in Animation from Nanyang Academy of Fine Arts, Singapore. His vision is to level up people's life using doodle. His passion in doodling, combined with neurology and psychology as well in games, is to help people to develop life strategies to achieve their goals.











    Anm Pek Receives Best-Seller Quilly Award in Hollywood, California
    Anm Pek receives Best-Seller Quilly Award on Best Seller's Summit & Golden Gala Awards by National Academy of Bestselling Authors on 25 September 2015 in Hollywood, California.

    LOS ANGELES, CA, September 25, 2015 – Anm Pek receives her Best-Seller Quilly Award on Best Seller's Summit & Golden Gala Awards held in The Hollywood Roosevelt. It is one of the most influential, compelling events for Best-Selling Authors who are committed to recognizing their success as a stepping stone on the path to further ambitions. The Best-Seller Quilly Award is to honor Best-Selling Authors around the world for their contribution to education, enlightenment and the advancement of business.

    Anm Pek receives Best-seller Award




    About Anm Pek:

    Anm is the Founder of Gamification Solutions Asia, Quextr and Chief Trainer of Game of Life Academy, devoted to providing gamification solutions to solve problems and create results in learning and empowerment. Anm has been in the game design field for over 15 years.

    Anm is the creator of Game of Life: The Awakening of Heroes™, the pioneer of gamified online course that she and her trainers have developed over the years, to train individuals to empower themselves and achieve their goals faster and easier than they ever imagined. In the gamified course, she is one of the Quest Masters, playing as Metaphysics Cleric. She developed a Character MetaProfiling™ tool to identify people's game avatar and innate power.





    Connect Anm Pek at:
    anm@anmpek.com, anm@gamificationsolutions.asia
    facebook.com/LevelUpWithAnm
    linkedin.com/LevelUpWithAnm







    Anm Pek Hits Amazon Best-Seller Lists with Success Today
    Anm Pek, Gamification Expert and Chief Trainer, hits two Amazon.com best-seller lists with her new book, Success Today.

    SINGAPORE – August 21, 2015 – Best-selling author Anm Pek, Founder of Gamification Solutions, has joined a select group of leading entrepreneurs and professionals from around the world, along with best-selling author and speaker, Brian Tracy to co-author the book titled, Success Today: Leading Entrepreneurs & Professionals Share Their Secrets for Health, Wealth & Happiness TOday! The book was released on August 6, 2015.

    On the day of release, Success Today reached best-seller status in two Amazon categories – reaching as high as #14 in the category “Direct Marketing,” as well as #73 in “Sales and Selling.” Anm Pek contributed a chapter titled “5.7 Levels to Awaken Your Inner Hero and Unleash Your Great Powers to Change Your Life and the World.” She was also awarded Editor's Choice Award in recognition of outstanding contribution to the book, Success Today by the Publisher.

    Anm Pek is devoted to providing entertaining education. As an expert and leader in the field of gamification and creative education, her forte is empowering lives through games, art, and stories. Anm and her business are centered by a quote, “If you light a lamp for another, your own way will be lit”. She guides and trains her clients to level up their business and quality of life through a fun, engaging and effective approach.

    Anm is the creator of Flashback™ and Recollect™ – the collaborative learning card games. She improvised brainstorming into Mind Doodling™ and mind mapping into Game Mapping™. She is also the creator and played Metaphysics Cleric, one of the heroes of Game of Life: The Awakening of Heroes. She gamifies trainings into quests. She empowers gamers to create their own game heroic identity, realize their true passions and to achieve their ultimate life goals and dreams through gamification and metaphysics.

    Order a copy of Success Today.

    About Anm Pek:

    Anm is the Founder of Gamification Solutions Asia, Quextr and Chief Trainer of Game of Life Academy, devoted to providing gamification solutions to solve problems and create results in learning and empowerment. Anm has been in the game design field for over 15 years.

    Anm is the creator of Game of Life: The Awakening of Heroes™, the pioneer of gamified online course that she and her trainers have developed over the years, to train individuals to empower themselves and achieve their goals faster and easier than they ever imagined. In the gamified course, she is one of the Quest Masters, playing as Metaphysics Cleric. She developed a Character MetaProfiling™ tool to identify people's game avatar and innate power.





    Connect Anm Pek at:
    anm@anmpek.com, anm@gamificationsolutions.asia
    facebook.com/LevelUpWithAnm
    linkedin.com/LevelUpWithAnm







    The Secret Code: Is It For Real? Book Launch
    Anm Pek, the Author, and, Zulqarnain Zulkiflee, the Doodling Artist, together with distinguished guests Adam Khoo, Elim Chew and Leroy Frank Ratnam at Anm's first book launch.

    SINGAPORE – July 26, 2015 – Today is a wonderful memorable moment for Anm and Zulqarnain as it is their first book launch. Distinguished guests Adam Khoo, Elim Chew and Leroy Frank Ratnam, as well as, business partners, Pattern of Excellence co-coaches, fellow authors, friends and families are all at Adam Khoo training venue, celebrating the launch of The Secret Code: Is It For Real?, a gamified book on leveling up creativity, learning and life. In the book, Anm shares that art and game design principles can be applied to our lifes. It reveals some of her early thoughts and works on gamification.

    Anm Pek receives Best-seller Award


    Order a copy of The Secret Code: Is It For Real?.


    About Anm Pek:

    Anm is the Founder of Gamification Solutions Asia, Quextr and Chief Trainer of Game of Life Academy, devoted to providing gamification solutions to solve problems and create results in learning and empowerment. Anm has been in the game design field for over 15 years.

    Anm is the creator of Game of Life: The Awakening of Heroes™, the pioneer of gamified online course that she and her trainers have developed over the years, to train individuals to empower themselves and achieve their goals faster and easier than they ever imagined. In the gamified course, she is one of the Quest Masters, playing as Metaphysics Cleric. She developed a Character MetaProfiling™ tool to identify people's game avatar and innate power.

    About Zulqarnain Zulkiflee:

    Zulqarnain Zulkiflee, an avid doodler. Zul majored in Animation from Nanyang Academy of Fine Arts, Singapore. His vision is to level up people's life using doodle. His passion in doodling, combined with neurology and psychology as well in games, is to help people to develop life strategies to achieve their goals.





    Connect Anm Pek at:
    anm@anmpek.com, anm@gamificationsolutions.asia
    facebook.com/LevelUpWithAnm
    linkedin.com/LevelUpWithAnm